In general, especially with "middle Americans", the fashion scene with the "ether", where the trends are dictated to the consumer and the aphorism "one day than you and you are on the next day to" Reign true. Consumers now have more than one vote on how to design their next big purchase designer and online retailer like styles to sell in their stores.
However, dialogue with consumers is not always a priority with retailers, and retailers use social media, has especially luxury brands and designers are slowly accepted and practiced. In 2009, Forbes.com described the exclusive world of fashion as a way for industry to maintain its prestige and importance.
As new tools emerge, retailers continue to find ways to engage with customers, I would like to share marketing initiatives for retailers to better communicate with their customers through a series of "Fashion and Retail Collaboration" stories blog. This series is co-author of the fashion insiders about their perspectives on the industry's marketing to purchasing decisions. As you may know, one day, a trend that marketing can be effective, and the next day he could be - it's retailers to develop in order to survive.
For the series first collaboration, cutting Monoyudis Louis, your bias CEO, shares his views about gamification:
After working as a designer for the last ten years at Calvin Klein, Tommy Hilfiger, John Varvatos, I saw firsthand that the clothing industry is ripe for breaking. One area where there is ample opportunity to add items to help engage the gamification, consumers in key decisions relating to the fabric, color and form, before the items go through production.
Gamification can mean many things, and I use it to create a platform to take the opportunity, engagement and entertainment through socialization and see if "winning" it offers to discuss.
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